First, however, you must save a house in Hateno Village from demolition at the hands of the Bolson Construction Company. Tarrey Town is a new town in Hyrule–so new, in fact, that it doesn’t exist until you steer an up-and-coming architect named Hudson to its foundation to begin constructing it. It’s something I think about maybe more than I do, for fear of not having it around as an on-going quest. I want to examine one of my favorite tasks to chip away at while I hunted down more shrines and Korok seeds even if I ultimately have not played that much more of the game since seeing credits rolled. Instead, I want to talk about houses and building a community of like-minded people and mundane tasks like gathering wood for construction purposes and watching things change. I mean, after all, it was one of my top ten games last year, coming in at the number three spot. Ultimately, this post is not about that stuff per se, but I’ve been meaning to say something about The Legend of Zelda: Breath of the Wild since doing the completion thing shortly before 2017 came to a close. Also, after it’s done, there’s a pretty short and underwhelming cutscene, and that’s it. Exploring Hyrule at my leisure and taking on what I wanted to take on, in my own way, is where the game shined the most, and the final boss fight seems to be a linear affair, without many options. Not because that meant the game was over and no longer playable–it’s not at all, in fact, as it weirdly drops you back into Hyrule moments before you take on the final encounter so you can fast-travel away though your save slot now shows you completed the final encounter even though you could, theoretically, do it again it’s a bit messy–but because I found the final fight to be less-than-impressive. I loved playing The Legend of Zelda: Breath of the Wild, but hated completing it.
0 Comments
Leave a Reply. |